|
#define | PVR_ID 0x0000 |
| Chip ID. More...
|
|
#define | PVR_REVISION 0x0004 |
| Chip revision. More...
|
|
#define | PVR_RESET 0x0008 |
| Reset pins. More...
|
|
#define | PVR_ISP_START 0x0014 |
| Start the ISP/TSP. More...
|
|
#define | PVR_UNK_0018 0x0018 |
| ?? More...
|
|
#define | PVR_ISP_VERTBUF_ADDR 0x0020 |
| Vertex buffer address for scene rendering. More...
|
|
#define | PVR_ISP_TILEMAT_ADDR 0x002c |
| Tile matrix address for scene rendering. More...
|
|
#define | PVR_SPANSORT_CFG 0x0030 |
| ?? – write 0x101 for now More...
|
|
#define | PVR_FB_CFG_1 0x0044 |
| Framebuffer config 1. More...
|
|
#define | PVR_FB_CFG_2 0x0048 |
| Framebuffer config 2. More...
|
|
#define | PVR_RENDER_MODULO 0x004c |
| Render modulo. More...
|
|
#define | PVR_RENDER_ADDR 0x0060 |
| Render output address. More...
|
|
#define | PVR_RENDER_ADDR_2 0x0064 |
| Output for strip-buffering. More...
|
|
#define | PVR_PCLIP_X 0x0068 |
| Horizontal clipping area. More...
|
|
#define | PVR_PCLIP_Y 0x006c |
| Vertical clipping area. More...
|
|
#define | PVR_CHEAP_SHADOW 0x0074 |
| Cheap shadow control. More...
|
|
#define | PVR_OBJECT_CLIP 0x0078 |
| Distance for polygon culling. More...
|
|
#define | PVR_UNK_007C 0x007c |
| ?? – write 0x0027df77 for now More...
|
|
#define | PVR_UNK_0080 0x0080 |
| ?? – write 7 for now More...
|
|
#define | PVR_TEXTURE_CLIP 0x0084 |
| Distance for texture clipping. More...
|
|
#define | PVR_BGPLANE_Z 0x0088 |
| Distance for background plane. More...
|
|
#define | PVR_BGPLANE_CFG 0x008c |
| Background plane config. More...
|
|
#define | PVR_UNK_0098 0x0098 |
| ?? – write 0x00800408 for now More...
|
|
#define | PVR_UNK_00A0 0x00a0 |
| ?? – write 0x20 for now More...
|
|
#define | PVR_UNK_00A8 0x00a8 |
| ?? – write 0x15d1c951 for now More...
|
|
#define | PVR_FOG_TABLE_COLOR 0x00b0 |
| Table fog color. More...
|
|
#define | PVR_FOG_VERTEX_COLOR 0x00b4 |
| Vertex fog color. More...
|
|
#define | PVR_FOG_DENSITY 0x00b8 |
| Fog density coefficient. More...
|
|
#define | PVR_COLOR_CLAMP_MAX 0x00bc |
| RGB Color clamp max. More...
|
|
#define | PVR_COLOR_CLAMP_MIN 0x00c0 |
| RGB Color clamp min. More...
|
|
#define | PVR_GUN_POS 0x00c4 |
| Light gun position. More...
|
|
#define | PVR_UNK_00C8 0x00c8 |
| ?? – write same as border H in 00d4 << 16 More...
|
|
#define | PVR_VPOS_IRQ 0x00cc |
| Vertical position IRQ. More...
|
|
#define | PVR_TEXTURE_MODULO 0x00e4 |
| Output texture width modulo. More...
|
|
#define | PVR_VIDEO_CFG 0x00e8 |
| Misc video config. More...
|
|
#define | PVR_SCALER_CFG 0x00f4 |
| Smoothing scaler. More...
|
|
#define | PVR_PALETTE_CFG 0x0108 |
| Palette format. More...
|
|
#define | PVR_SYNC_STATUS 0x010c |
| V/H blank status. More...
|
|
#define | PVR_UNK_0110 0x0110 |
| ?? – write 0x93f39 for now More...
|
|
#define | PVR_UNK_0114 0x0114 |
| ?? – write 0x200000 for now More...
|
|
#define | PVR_UNK_0118 0x0118 |
| ?? – write 0x8040 for now More...
|
|
#define | PVR_TA_OPB_START 0x0124 |
| Object Pointer Buffer start for TA usage. More...
|
|
#define | PVR_TA_VERTBUF_START 0x0128 |
| Vertex buffer start for TA usage. More...
|
|
#define | PVR_TA_OPB_END 0x012c |
| OPB end for TA usage. More...
|
|
#define | PVR_TA_VERTBUF_END 0x0130 |
| Vertex buffer end for TA usage. More...
|
|
#define | PVR_TA_OPB_POS 0x0134 |
| Top used memory location in OPB for TA usage. More...
|
|
#define | PVR_TA_VERTBUF_POS 0x0138 |
| Top used memory location in vertbuf for TA usage. More...
|
|
#define | PVR_TILEMAT_CFG 0x013c |
| Tile matrix size config. More...
|
|
#define | PVR_OPB_CFG 0x0140 |
| Active lists / list size. More...
|
|
#define | PVR_TA_INIT 0x0144 |
| Initialize vertex reg. params. More...
|
|
#define | PVR_YUV_ADDR 0x0148 |
| YUV conversion destination. More...
|
|
#define | PVR_YUV_CFG_1 0x014c |
| YUV configuration. More...
|
|
#define | PVR_UNK_0160 0x0160 |
| ?? More...
|
|
#define | PVR_TA_OPB_INIT 0x0164 |
| Object pointer buffer position init. More...
|
|
#define | PVR_FOG_TABLE_BASE 0x0200 |
| Base of the fog table. More...
|
|
#define | PVR_PALETTE_TABLE_BASE 0x1000 |
| Base of the palette table. More...
|
|