| KallistiOS
    ##version##
    | 
PVR vertex type: Untextured sprite. More...
#include <pvr.h>
| Data Fields | |
| uint32 | flags | 
| TA command (vertex flags)  More... | |
| float | ax | 
| First X coordinate.  More... | |
| float | ay | 
| First Y coordinate.  More... | |
| float | az | 
| First Z coordinate.  More... | |
| float | bx | 
| Second X coordinate.  More... | |
| float | by | 
| Second Y coordinate.  More... | |
| float | bz | 
| Second Z coordinate.  More... | |
| float | cx | 
| Third X coordinate.  More... | |
| float | cy | 
| Third Y coordinate.  More... | |
| float | cz | 
| Third Z coordinate.  More... | |
| float | dx | 
| Fourth X coordinate.  More... | |
| float | dy | 
| Fourth Y coordinate.  More... | |
| uint32 | d1 | 
| Dummy value.  More... | |
| uint32 | d2 | 
| Dummy value.  More... | |
| uint32 | d3 | 
| Dummy value.  More... | |
| uint32 | d4 | 
| Dummy value.  More... | |
PVR vertex type: Untextured sprite.
This vertex type is to be used with the sprite polygon header and the sprite related commands to draw untextured sprites (aka, quads).
| float pvr_sprite_col_t::ax | 
First X coordinate.
| float pvr_sprite_col_t::ay | 
First Y coordinate.
| float pvr_sprite_col_t::az | 
First Z coordinate.
| float pvr_sprite_col_t::bx | 
Second X coordinate.
| float pvr_sprite_col_t::by | 
Second Y coordinate.
| float pvr_sprite_col_t::bz | 
Second Z coordinate.
| float pvr_sprite_col_t::cx | 
Third X coordinate.
| float pvr_sprite_col_t::cy | 
Third Y coordinate.
| float pvr_sprite_col_t::cz | 
Third Z coordinate.
| uint32 pvr_sprite_col_t::d1 | 
Dummy value.
| uint32 pvr_sprite_col_t::d2 | 
Dummy value.
| uint32 pvr_sprite_col_t::d3 | 
Dummy value.
| uint32 pvr_sprite_col_t::d4 | 
Dummy value.
| float pvr_sprite_col_t::dx | 
Fourth X coordinate.
| float pvr_sprite_col_t::dy | 
Fourth Y coordinate.
| uint32 pvr_sprite_col_t::flags | 
TA command (vertex flags)
 1.8.7
 1.8.7